

Dragoons also have Jump, which you can use while you're waiting to get in range for Ultima Sword. Turn a Gladiator with Ultima Sword into a Dragoon, and use his Ultima Sword ability at the two-panel attack radius of a spear, and you'll be a happy camper. They also get a very powerful Ultima Sword ability. Gladiators are a lot like Fighters, really. *NOTE:* A spear must be equipped to use the Dragoon's jump ability, and Defenders can't equip Spears, so while you're learning other Defender abilities, it might be a good idea to combine something else with Defender, such as Gladiator. The strength of these two is mostly separate, not as a result of their combination.

Therefore, make the Bangaa a Dragoon, and jump on enemies from far away until you can get in close and use Meltdown. This is a very useful combo, but needs a melee range to be used, while Bangaa don't exactly have very good movement range. However, the Bangaa will be revived with Auto-Life, and re-enter the battle. Then use Meltdown on any enemy, doing damage in the Defender's max HP to the target while killing the Bangaa. First use Aura, to give the Defender auto-life. The Defender has a built-in powerful ability combo. Anyway, Bangaa tend to focus on physical powers, while a few of their classes have decent spells. I couldn't really find a class combination that worked well for me with them, so I ended up moving my Bangaa all over the place. The downside to using the Paladin as the dominant class is that the Fighter's are slightly faster and more agile.īlech, I didn't like the slimy lizards too much. If you want the most power, make the Paladin the dominant class in this, as they have stronger weapons and can equip better armor, while using the Fighter's ranged abilities. The Strikeback reaction ability is VERY useful for this class combination. Naturally, if you can Doublehand or Double Sword to add power to your physical attacks, that's a good thing. Both classes have a variety of powerful weapons, while the Fighter adds a few long range techniques to the mix. If you want raw power, this is the class combination in which you can't go wrong. I wouldn't recommend them for Nu Mou, as Nu Mou have much stronger spellcasting classes, but for Humans, Illusionists provide a nice complement to the Blue Mage's abilities. The Illusionist abilities aren't all that strong, but as they hit every enemy on the screen, they're still helpful. However, if you can't find a Blue Magic spell appropriate for the situation, just unleash a Phantasm Skill from the Illusionist side of the character, and hit every enemy on the screen. Well, Blue Mages can be capable of doing most things on their own if you learn all their abilities, and are strong physically compared to other mage classes. Good other abilities include Reflex and Concentrate. A hunter's capturing abilities are necessary if you want to use the Nu Mou Morpher job, and an archer serves as a nice complement in abilities, as they both use bows to attack, and you won't have to worry about changing much equipment when you switch the character between jobs. Yeah, so human archers don't really match up to Viera archers, but having a hunter around is quite important. As both of these classes are fighting classes, good other abilities may include the reaction ability Reflex and the support ability Double Sword. Also, the Paladin's Chivalry abilities can be used with a powerful Thief's dagger, while a Thief's stealing abilities can also greatly give a Paladin the edge in a clash of blades. The Paladin has the strongest weapons in the game, while the Thief is fast, agile, and can move and jump a lot. You can use either class to be dominant on this, as they're both quite excellent. The most well-rounded race in the game, most of the Human combinations I've come up with focus on fighting, while some focus on emphasizing the Human expert classes that get unique abilities, such as Hunter and Blue Mage. For those that are in the process of playing Final Fantasy Tactics Advance, I thought I'd pass on a little helpful information about the job combinations that are good for each race.
